![]() \ChartsDemo - This application demonstrates the possibilities and the usage of the chart classes LineChart, BarChart and PieChart.The player has a movable paddle to bounce the ball upward, keeping it in play. When a brick is hit, the ball bounces away and the brick is destroyed. ![]() A ball travels across the screen, bouncing off the top and side walls of the screen. In the game, a couple of brick rows are arranged in the upper part of the screen. \BrickGame - The sample application BrickGame implements a classic "paddle and ball" game.The change from one digit to another is handled by moving the vector points to get a smooth transition animation. The application uses vector graphics to render dynamically the different digits for clock and timer. \BezierClock - The sample application BezierClock implements a fancy digital clock and timer application with animated digits.Sets of basic drawing operations are executed permanently and continuously, while the user can switch on/off the hardware accelerator. \GraphicsAccelerator - This application demonstrates the graphics performance of the DMA2D hardware graphics accelerator.\DeviceIntegration - This example shows the integration of devices into a UI application and addresses typical questions: How to start a certain action on the target? How to get data from a device?.\ScreenOrientation - This demo shows, that the orientation of the UI application is independent from the physical orientation of the display.\ColorFormats - This project demonstrates that every UI application can be generated for different color formats: RGBA4444, RGB565, Index8 and LumA44.\HelloWorld - A very simple project that is useful as starting point and to verify that the entire toolchain, your installation and your board is properly working.Depending on the screen size, the following samples are provided: Due to the fact that the LIZARD board can be combined with different displays, a variety of examples are prepared for different screen sizes - you will find them in the subdirectories 320x240, 480x272 and 800x400. Every project contains the necessary profile settings for the LIZARD board. Each example is stored in a separate folder containing the entire Embedded Wizard UI project. \Examples - This folder contains a set of demo applications.Additionally, this folder contains a configuration file for FreeRTOS and the device driver C/H files used for the DeviceIntegration example. The file ewconfig.h contains general configuration settings for the target system, like memory ranges and display parameter and configuration settings for the Embedded Wizard Graphics Engine and Runtime Environment. There you will find the initialization of the system and the main loop to drive an Embedded Wizard GUI application. \Source - This folder contains the files main.c and ewmain.c.\Project - This folder contains the prepared projects for GCC (make), IAR Embedded Workbench, Keil MDK-ARM and STM32CubeIDE.You can create your own UI project and generate the code into the subdirectory \GeneratedCode without the need to adapt the project. All template projects are building the UI application out of this folder. \GeneratedCode - This folder is used to receive the generated code from an Embedded Wizard UI project.If you wish to support the Kickstarter it can be found here. Players will also have plenty of new tools as well as new abilities such as Ragna's new tongue grapple to power past enemies or solve new puzzles. ![]() Players will fight through locations such as a animated kitchen or demonic library. This time you will be traveling through a twisted version of the wizards home. Overcome by curiosity, Raga opens the chest, releasing a wave of curses upon the house!įans are in for more of what they love as well as some new twists and turns. Before he can complete his master’s request, Raga discovers a mysterious chest, radiating magic. Awakening Raga, the wizard instructs him to fetch an ingredient from the storeroom. On a day like any other, the wizard brews a potion while Raga sleeps. The premise for the game is found on the Kickstarter page: We will soon have part two for a game that allows you to play as a wizards pet lizard in A Wizards Lizard 2. We have games that will let you play as a knight with a very reproductive family and a narrow sense of duty. We have games that allow you to play as big headed children in scary lonely worlds. In the rouge-lite genre of gaming you can play as a very odd cast of characters. ![]() News // 6th Sep 2015 - 7 years ago // By Julian Matthew Martinez Kickstarter Game of Note: A Wizards Lizard 2 ![]()
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